Created a procedural snow blueprint material, and now I have gone through and applied it to the surrounding environment assets, I will be developing it further with a tessellation version for the buildings to add realism. Added a few particle effects just to make it slightly more in context !
Rock assets added to the scene, though this is a very unpolished environment, I wanted to see how light mass would react to the rocks made.
Foundation support with a snow render, the final environment will be snowy so wanted to test the mesh in this style.
Foundation support with warm lighting, I wanted to see how the specularity behaves with direct light source, it works well, the concrete looks relatively smooth which was the desired effect !
security office rendered in Quixel 3Do
The reinforced door, I re-textured this because it will be exposed the elements and heavy snow, so I wanted to have heavy wear and rust rather than clean.
Wall Piece for surrounding the silo, I wanted to have a contrast between rough concrete and metal.
Modular building kit, I want this to be the basis of all the buildings which then get dressed up with additional meshes